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My Jobs

In the last 4 years since I started learning programming, 3 of them at ESAT and 1 in Sheffield Hallam University, I have developed multiple programs and (mini) games in the section below you could see which ones.

OLD TOWN STORIES

SIM UK: "Old Town Stories is a wonderful & truly unique VR Indie shoot’em-up with some excellent mechanics to boot."

Technologies: UE4 & C++


During my last year on ESAT Valencia, i was assigned to a great team with very talented programmers and artist, and we developed this demo as a final year project. Old Town Stories is the main project of my portfolio, OTS is a VR game which belongs to wave shooter genre. I worked in this project as Core, Debug and Optimization programmer. It´s avalibable on Steam
Here you can find a list of some features i developed in it.

RASA Engine

3D Component Oriented Engine

Technologies: OpenGL C++ & Lua


During the last year on ESAT we also were requested to make a component oriented 3D Engine, my partner Jose Maria Raimundo and I made this little engine. While Jose Maria made core things, such as a Multithreading, Scripting or Model Loading, i made the render pipeline of the engine and render related things. I wanted to reach the point to get PBR pipeline but due to Old Town Stories i did not achieve that. It is a big "TODO" for me, develop on my own PBR Engine. Meanwhile you can find a little video demo here.

Bouncing Broudas

Local competitive multiplayer game

Technologies:UE4 & C++


During the last year on SHU I develop a local multiplayer game with my classmates: Gabriel Marin, Joaquin Rubio, Jorge Virgos, Mario Borrajo and Conor Rogerson.
You can see the trailer here. It is avalibable at itch.io.

DotSphere & JuliaSet

Implementation and optimization of graphic algorithms in Raspberry Pi

Technologies: ARM Assembly & C


During the last year on ESAT we learned to work with ARM assembly using Raspberry PI. We learned some techniques about optimization. Such as fixed comma and chunk working
We made a Dot sphere and Julia Set. Those were made with my partner Jose Maria Raimundo

UE4 Gravity Fields Simulator

Very little project developed for fun in Unreal Engine 4.22.3

Technologies: UE4 & C++


Given my pleasure for physics and maths i decided to make a little project in order to make something fun for me. It is not something big or espcial, it was a little project i developed for fun. You can find the source code here and a video here.

Maze Game

Mini game developed in Unreal Engine 4 for ESAT module

Technologies: UE4 & C++


During the last year on ESAT we were requested to make a videogame similar to Minotaur Maze. The player will have to hunt the npcs while they are trying to find the exit door. So i made it and i developed entirely the logic of the game using experimental features of UE4 such as "Enviorment Query System", also i made the animacion logic and implemented a basic "Inverse Kinematics" logic for players character´s foots.
All assets are from Unreal Store.
You can find a little Gameplay here.

Pursuit the falcon

I know, the name it is not the best, but it was ok in our heads...

Technologies: Unity & C#


During second year on ESAT, my partner and I developed a little Unity game for mobile and we published it. It´s an endless runner were you have to collect teseracts while avoiding asteroids. You can find the game here. All assets are from Unity Store.