My participation in team projects
CARLA 0.10.0
Hands-on work with the CARLA simulator 0.10.0 release. Release notes: CARLA 0.10.0
- Autonomous driving simulation workflow
- Scenario experimentation and iteration
CARLA 0.9.16 (Digital Twins)
Work with CARLA 0.9.16 in the context of digital twins and simulation. Release notes: CARLA 0.9.16
- Digital twin-oriented simulation exploration
- Sensor and environment simulation iteration
CARLA 0.9.15
Work with CARLA 0.9.15 for simulation/testing workflows. Release notes: CARLA 0.9.15
- Scenario testing and reproducible runs
- Simulation tooling and experiments
AeroSim
Open-source robotics simulation project. I implemented the Unreal application for rendering. Project: github.com/aerosim-open/aerosim
- Unreal application for rendering
- Robotics simulation integration
Lunar Autonomy Challenge
I did not participate in the challenge itself, but helped develop the simulator, including low gravity implementation and terrain deformation. Website: lunar-autonomy-challenge.jhuapl.edu
- Low gravity implementation
- Terrain deformation
Bassmaster Fishing 2022
I developed the multiplayer and snagging mechanics. Steam: Bassmaster Fishing
- Multiplayer gameplay implementation
- Snagging mechanics
Old Town Stories
Old Town Stories is the main project of my portfolio so here you can see the list of which task i made during the project.
- Migration of source control system. From Git to Perforce
- Shield mechanic which was changed in the future. Particle systems of the shield
- Dron enemy.
- Hand´s recoil effect.
-
Bugs solving.
- UE4 Blueprint compiler crash
- UE4 unknown error, headers related
- Magnetizable system bugs
- Teleport mechanic*.
- Initial implementation of enemy spawners and enemy placers.
- HP feedback system.
- Player hitbox.
- Glove energy quanitity feedback system.
- Dismemberment of some enemies.(This was removed on latest builds)
- Hands interactuable system improvement.
- Level design and building.
- Weapons highlighting system.
- Tutorial scripting.
-
Performance optimizations.
- Lightning related optimziations.
- Transparency problems.
*: not made alone
RASA Engine
Despite of be unsuccessful I learnt a lot.
-
Core.
- Engine clock
- Engine UI
- Project generation using GeNie
- Entities based nodes system
-
Render.
- OpenGL commands
- GPU resources abstraction, (Textures, buffers, shaders, programs)
- Render System based on Display Lists
- Lightning
- Shadow mapping
- Materials system
- Post processing system
- Port to linux*.
*: not made alone
Pursuit the falcon
Mobile game made with Unity.
- Destroying Animations
- Make models from existing ones (I made the fusion between some models i found on Unity Store because we had no artist on the team)
- Save system.
- Movement system.
- Ship particles.
- Progression/XP system.
- Shop system.
- Sounds system.