My participation in team projects
Old Town Stories
Old Town Stories is the main project of my portfolio so here you can see the list of which task i made during the project.
- Migration of source control system. From Git to Perforce
- Shield mechanic which was changed in the future. Particle systems of the shield
- Dron enemy.
- Hand´s recoil effect.
-
Bugs solving.
- UE4 Blueprint compiler crash
- UE4 unknown error, headers related
- Magnetizable system bugs
- Teleport mechanic*.
- Initial implementation of enemy spawners and enemy placers.
- HP feedback system.
- Player hitbox.
- Glove energy quanitity feedback system.
- Dismemberment of some enemies.(This was removed on latest builds)
- Hands interactuable system improvement.
- Level design and building.
- Weapons highlighting system.
- Tutorial scripting.
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Performance optimizations.
- Lightning related optimziations.
- Transparency problems.
*: not made alone
RASA Engine
Despite of be unsuccessful I learnt a lot.
-
Core.
- Engine clock
- Engine UI
- Project generation using GeNie
- Entities based nodes system
-
Render.
- OpenGL commands
- GPU resources abstraction, (Textures, buffers, shaders, programs)
- Render System based on Display Lists
- Lightning
- Shadow mapping
- Materials system
- Post processing system
- Port to linux*.
*: not made alone
Pursuit the falcon
Mobile game made with Unity.
- Destroying Animations
- Make models from existing ones (I made the fusion between some models i found on Unity Store because we had no artist on the team)
- Save system.
- Movement system.
- Ship particles.
- Progression/XP system.
- Shop system.
- Sounds system.