My participation in team projects

Old Town Stories

Old Town Stories is the main project of my portfolio so here you can see the list of which task i made during the project.

  • Migration of source control system. From Git to Perforce
  • Shield mechanic which was changed in the future. Particle systems of the shield
  • Dron enemy.
  • Hand´s recoil effect.
  • Bugs solving.
    • UE4 Blueprint compiler crash
    • UE4 unknown error, headers related
    • Magnetizable system bugs
  • Teleport mechanic*.
  • Initial implementation of enemy spawners and enemy placers.
  • HP feedback system.
  • Player hitbox.
  • Glove energy quanitity feedback system.
  • Dismemberment of some enemies.(This was removed on latest builds)
  • Hands interactuable system improvement.
  • Level design and building.
  • Weapons highlighting system.
  • Tutorial scripting.
  • Performance optimizations.
    • Lightning related optimziations.
    • Transparency problems.

*: not made alone


RASA Engine

Despite of be unsuccessful I learnt a lot.

  • Core.
    • Engine clock
    • Engine UI
    • Project generation using GeNie
    • Entities based nodes system
  • Render.
    • OpenGL commands
    • GPU resources abstraction, (Textures, buffers, shaders, programs)
    • Render System based on Display Lists
    • Lightning
    • Shadow mapping
    • Materials system
    • Post processing system
  • Port to linux*.

*: not made alone


Pursuit the falcon

Mobile game made with Unity.

  • Destroying Animations
  • Make models from existing ones (I made the fusion between some models i found on Unity Store because we had no artist on the team)
  • Save system.
  • Movement system.
  • Ship particles.
  • Progression/XP system.
  • Shop system.
  • Sounds system.