CARLA 0.10.0
Hands-on work with CARLA simulator 0.10.0
Keywords: Autonomous driving simulation
Release notes: CARLA 0.10.0
I have worked for Dovetail Games between 2020 and 2022, and since then in the CARLA Simulator.
I am also a teacher at Euneiz University.
Hands-on work with CARLA simulator 0.10.0
Keywords: Autonomous driving simulation
Release notes: CARLA 0.10.0
Simulation work referencing digital twins
Keywords: Digital twins, sensor simulation
Release notes: CARLA 0.9.16
Work with CARLA simulator 0.9.15
Keywords: Scenarios, testing, simulation tooling
Release notes: CARLA 0.9.15
Implemented the Unreal application for rendering
Keywords: Unreal Engine, robotics simulation, open source
Project: github.com/aerosim-open/aerosim
Developed simulator features (low gravity + terrain deformation)
Keywords: Autonomy, robotics simulation, lunar
I did not participate in the challenge itself, but helped develop the simulator, including low gravity implementation and terrain deformation. Website: lunar-autonomy-challenge.jhuapl.edu
Implemented multiplayer and snagging mechanics
Keywords: Multiplayer, gameplay programming
Steam: Bassmaster Fishing
SIM UK: "Old Town Stories is a wonderful & truly unique VR Indie shoot’em-up with some excellent mechanics to boot."
Technologies: UE4 & C++
3D Component Oriented Engine
Technologies: OpenGL C++ & Lua
During the last year on ESAT we also were requested to make a component oriented 3D Engine, my partner Jose Maria Raimundo and I made this little engine. While Jose Maria made core things, such as a Multithreading, Scripting or Model Loading, i made the render pipeline of the engine and render related things. I wanted to reach the point to get PBR pipeline but due to Old Town Stories i did not achieve that. It is a big "TODO" for me, develop on my own PBR Engine. Meanwhile you can find a little video demo here.
Local competitive multiplayer game
Technologies:UE4 & C++
During the last year on SHU I develop a local multiplayer game with my classmates:
Gabriel Marin,
Joaquin Rubio,
Jorge Virgos,
Mario Borrajo and Conor Rogerson.
You can see the trailer here.
It is avalibable at itch.io.
Implementation and optimization of graphic algorithms in Raspberry Pi
Technologies: ARM Assembly & C
During the last year on ESAT we learned to work with ARM assembly using Raspberry PI. We learned some techniques about optimization. Such as fixed comma and chunk working
We made a Dot sphere and Julia Set. Those were made with my partner Jose Maria Raimundo
Very little project developed for fun in Unreal Engine 4.22.3
Technologies: UE4 & C++
Mini game developed in Unreal Engine 4 for ESAT module
Technologies: UE4 & C++
During the last year on ESAT we were requested to make a videogame similar to Minotaur Maze. The player will have to hunt the npcs while they are trying to find the exit door.
So i made it and i developed entirely the logic of the game using experimental features of UE4 such as "Enviorment Query System", also i made the animacion logic and implemented
a basic "Inverse Kinematics" logic for players character´s foots.
All assets are from Unreal Store.
You can find a little Gameplay here.
I know, the name it is not the best, but it was ok in our heads...
Technologies: Unity & C#
During second year on ESAT, my partner and I developed a little Unity game for mobile and we published it. It´s an endless runner were you have to collect teseracts while avoiding asteroids. You can find the game here. All assets are from Unity Store.